Name: Ventus, goes by Ven
Gender: Male
Species: Human
Traits: Intelligent, composed, and quiet
01. LONGFLY
(300/300)
Power Level: 500
Attack Force: 1
Defense: 3
Strength: 10
Agility: 13
Intelligence: 11
Will: 6
Special Shot: +68
03. JETRO
(300/300)
Power Level: 500
Attack Force: 1
Defense: 2
Strength: 10
Agility: 12
Intelligence: 12
Will: 7
Special Shot: +72
07. ZIPZAM
(300/300)
Power Level: 500
Attack Force: 1
Defense: 3
Strength: 11
Agility: 13
Intelligence: 10
Will: 7
Special Shot: +73
11. LUMITROID
(300/300)
Power Level: 500
Attack Force: 1
Defense: 2
Strength: 13
Agility: 12
Intelligence: 12
Will: 4
Special Shot: +78
15. NASTIX
(300/300)
Power Level: 500
Attack Force: 1
Defense: 3
Strength: 13
Agility: 14
Intelligence: 14
Will: 6
Special Shot: +70
Gate Cards
006. Ventus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.
012. Ventus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.
010. Darkus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.
Ability Cards
006. Ventus Cyclone:
Class: Attack
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Attack Force by 2 points.
- Increases your Ventus Bakugan's Agility by 1 point.
012. Zephyr Aegis:
Class: Defense
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Ventus Bakugan's Defense by 1 point.
- Increases your Ventus Bakugan's Agility by 1 point.
- Increases your Ventus Bakugan's Intelligence by 1 poin
013. Poison Flasher:
Class: Attack
Effect:
- Increases your Longfly's Power Level by 400 points.
- Increases your Longfly's Attack Force by 3 points.
- Increases your Longfly's Strength by 2 points.
- Increases your Longfly's Agility by 2 points.
015. Sonic Missle:
Class: Attack
Effect:
- Allows your Longfly Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Longfly's Attack Force by 2 points.
- Increases your Longfly's Strength by 2 points.
- Increases your Longfly's Agility by 1 point.
016. Shockwave Repulsion:
Class: Defense
Effect:
- Allows your Longfly Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Longfly's Defense by 2 points.
- Increases your Longfly's Strength by 3 points.
021. Spark Storm:
Class: Attack/Defense
Effect:
- Allows your Jetro Bakugan to negate an opponent's most recent Ability Card activated. In addition, allows that Jetro to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Defense by 2 points.
- Increases your Jetro's Strength by 2 points.
022. Matchwave:
Class: Attack
Effect:
- Increases your Jetro's Power Level by 400 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 2 points.
- Increases your Jetro's Intelligence by 2 points.
023. Conjure Life:
Class: Defense
Effect:
- Allows your Jetro Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Jetro's Defense by 4 points.
- Increases your Jetro's Intelligence by 2 points.
037. Chain Whip:
Class: Attack
Effect:
- Allows your Zipzam Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Zipzam's Attack Force by 2 points.
- Increases your Zipzam's Strength by 3 points.
- Increases your Zipzam's Agility by 2 points.
039. Tetrablaster:
Class: Attack/Defense
Effect:
- Increases your Zipzam's Power Level by 400 points.
- Increases your Zipzam's Attack Force by 3 points.
- Increases your Zipzam's Defense by 2 points.
- Increases your Zipzam's Strength by 2 points.
040. Slopeton:
Class: Defense
Effect:
- Allows your Zipzam Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Zipzam's Defense by 2 points.
- Increases your Zipzam's Agility by 4 points.
- Increases your Zipzam's Intelligence by 2 points.
053. Lumitroid Beam:
Class: Attack
Effect:
- Allows your Lumitroid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Intelligence by 2 points.
055. Optic Stun:
Class: Defense
Effect:
- Allows your Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Lumitroid's Defense by 2 points.
- Increases your Lumitroid's Agility by 3 points.
- Increases your Lumitroid's Intelligence by 2 points.
056. Tail Razor:
Class: Attack
Effect:
- Increases your Lumitroid's Power Level by 300 points. In addition, allows that Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Strength by 2 points.
- Increases your Lumitroid's Agility by 3 points.
069. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Nastix's total.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Intelligence by 3 points.
071. Toxic Emission:
Class: Attack
Effect:
- Allows your Nastix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Agility by 1 point.
- Increases your Nastix's Intelligence by 1 point.
072. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Intelligence by 2 points.