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 AVAILABLE CARDS OF NEATHIA

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Queen Serena
QUEEN OF NEATHIA
avatar

Posts : 13
Join date : 2012-04-06

BAKUGAN STATUS
LIFE FORCE:
500/500  (500/500)
NEATHIAN CREDITS:
1000000/1000000  (1000000/1000000)

PostSubject: AVAILABLE CARDS OF NEATHIA   Thu Sep 20, 2012 6:10 am

Lv 1 = jade green
Lv 2-3 = olive green
Lv 4-6 = dark gold
Lv 7-8 = bronze
Lv 9-10 = red

LEVEL 1 GATE CARDS

***. Solomon Sabreur:
Class: Gate Card
Effect: This card transfers 200 points from each of your opponent's Bakugan's Power Levels to your own Bakugan's total. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

001. Pyrus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

002. SubTerra Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

003. Haos Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

004. Darkus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

005. Aquos Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

006. Ventus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

007. Pyrus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

008. SubTerra Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

009. Haos Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

010. Darkus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

011. Aquos Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

012. Ventus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.


LEVEL 2 GATE CARDS

013. Pyrus Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

014. SubTerra Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

015. Haos Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

016. Darkus Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

017. Aquos Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

018. Ventus Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

019. Pyrus Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

020. SubTerra Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

021. Haos Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

022. Darkus Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

023. Aquos Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

024. Ventus Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

025. Haos Saver:
Class: Gate Card
Effect: This card allows your Haos Bakugan standing on this Gate Card to neutralize an opponent's most recent Ability Card activated.

026. Evil Clear:
Class: Gate Card
Effect: This card allows your Bakugan to negate an opponent's most recent Ability Card activated.

LEVEL 3 GATE CARDS

027. Pyrus Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

028. SubTerra Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

029. Haos Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

030. Darkus Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

031. Aquos Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

032. Ventus Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

033. Pyrus Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

034. SubTerra Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

035. Haos Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

036. Darkus Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

037. Aquos Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

038. Ventus Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

039. Healing Up:
Class: Gate Card
Effect: This card increases your Bakugan's Power Level total by 300 points.

041. Battle Release:
Class: Gate Card
Effect: This card ends the round in a draw and returns all Bakugan, Battle Gear, and Mobile Assault Vehicles standing on it back to their respective owners' hands without dealing any Life Gauge damage. This Gate Card can still be nullified before the effect resolves.

043. Gaia Enforcement:
Class: Gate Card
Effect: This card prevents an opponent's Bakugan from activating any Special Defense moves for the duration of the activator's next two turns.


LEVEL 4 GATE CARDS

044. Pyrus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

045. SubTerra Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

046. Haos Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

047. Darkus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

048. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

049. Ventus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

050. Pyrus Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

051. SubTerra Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

052. Haos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

053. Darkus Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

054. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

055. Ventus Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

056. Capacity Booster:
Class: Gate Card
Effect: This card reverts the Power Levels of all Bakugan on the battlefield back to their base levels. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

057. Changeling Force:
Class: Gate Card
Effect: This card reverses all of the effects of an opponent's most recent Ability Card activated.

058. Power Flatter:
Class: Gate Card
Effect: This card reverts the Power Levels of all Bakugan on the battlefield back to their base levels. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

061. Element Merge:
Class: Gate Card
Effect: This card transfers 200 points from each of your opponent's Bakugan's Power Levels to your own Bakugan's total.

062. Pyrus Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

063. SubTerra Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

064. Haos Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

065. Darkus Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

066. Aquos Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

067. Ventus Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

***. Explode:
Class: Gate Card
Effect: This card reverts the Power Levels of all Bakugan on its activator's side of the battlefield back to their base levels. In addition, it neutralizes an opponent's most recent Ability Card activated.

LEVEL 5 GATE CARDS

068. Pyrus Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

069. SubTerra Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

070. Haos Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

071. Darkus Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

072. Aquos Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

073. Ventus Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

074. Pyrus Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

075. SubTerra Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

076. Haos Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

077. Darkus Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

078. Aquos Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

079. Ventus Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

082. Ring Zero:
Class: Gate Card
Effect: This card neutralizes all of an opponent's active Ability Cards that have already been played during this round.

083. Land Pressure:
Class: Gate Card
Effect: This card decreases each of your opponent's Bakugan's Power Levels by 200 points. In addition, prevents one of an opponent's Bakugan currently in the battle from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.

084. *Attribute* Battle Audience:
Class: Gate Card
Effect: Changes the attribute of the owner's Bakugan to whatever appropriate attribute he/she has declared upon opening this Gate Card. In addition, neutralizes all of an opponent's active Ability Cards played during this round. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 500 points each.

085. Power Ditch:
Class: Gate Card
Effect: This card transfers 500 points from an opponent's Bakugan's Power Level total to your own Bakugan's total.
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Queen Serena
QUEEN OF NEATHIA
avatar

Posts : 13
Join date : 2012-04-06

BAKUGAN STATUS
LIFE FORCE:
500/500  (500/500)
NEATHIAN CREDITS:
1000000/1000000  (1000000/1000000)

PostSubject: Re: AVAILABLE CARDS OF NEATHIA   Thu Sep 20, 2012 6:11 am

LEVEL 1 ABILITY CARDS

001. Pyrus Sear:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan's Attack Force by 1 point.
- Increases your Pyrus Bakugan's Strength by 2 points.

002. SubTerra Mudslide:
Class: Attack
Effect:
- Allows your SubTerra Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your SubTerra Bakugan's Attack Force by 1 point.
- Increases your SubTerra Bakugan's Strength by 1 point.
- Increases your SubTerra Bakugan's Agility by 1 point.

003. Haos Gleam:
Class: Attack
Effect:
- Increases your Haos Bakugan's Power Level by 250 points and allows that Haos Bakugan to decrease an opponent's Bakugan's Power Level total by 150 points.
- Increases your Haos Bakugan's Attack Force by 1 point.
- Increases your Haos Bakugan's Agility by 2 points.

004. Darkus Haze:
Class: Attack
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points and allows that Darkus Bakugan to decrease an opponent's Bakugan's Power Level total by 100 points.
- Increases your Darkus Bakugan's Attack Force by 2 points.
- Increases your Darkus Bakugan's Intelligence by 1 point.

005. Aquos Downpour:
Class: Attack
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points and allows that Aquos Bakugan to decrease an opponent's Bakugan's Power Level total by 350 points.
- Increases your Aquos Bakugan's Attack Force by 1 point.
- Increases your Aquos Bakugan's Strength by 1 point.
- Increases your Aquos Bakugan's Intelligence by 1 point.

006. Ventus Cyclone:
Class: Attack
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Attack Force by 2 points.
- Increases your Ventus Bakugan's Agility by 1 point.

007. Lava Barricade:
Class: Defense
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Pyrus Bakugan's Defense by 1 point.
- Increases your Pyrus Bakugan's Agility by 2 points.

008. Marble Stronghold:
Class: Defense
Effect:
- Allows your SubTerra Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your SubTerra Bakugan's Defense by 1 point.
- Increases your SubTerra Bakugan's Strength by 2 points.

009. Radiant Glare:
Class: Defense
Effect:
- Allows your Haos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Haos Bakugan's Defense by 1 point.
- Increases your Haos Bakugan's Intelligence by 2 points.

010. Gloaming Nightfall:
Class: Defense
Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Darkus Bakugan's Defense by 1 point.
- Increases your Darkus Bakugan's Strength by 1 point.
- Increases your Darkus Bakugan's Agility by 1 point.

011. Arctic Submerge:
Class: Defense
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aquos Bakugan's Defense by 1 point.
- Increases your Aquos Bakugan's Agility by 2 points.

012. Zephyr Aegis:
Class: Defense
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Ventus Bakugan's Defense by 1 point.
- Increases your Ventus Bakugan's Agility by 1 point.
- Increases your Ventus Bakugan's Intelligence by 1 point.

013. Poison Flasher:
Class: Attack
Effect:
- Increases your Longfly's Power Level by 400 points.
- Increases your Longfly's Attack Force by 3 points.
- Increases your Longfly's Strength by 2 points.
- Increases your Longfly's Agility by 2 points.

014. Split Pointer:
Class: Attack/Defense
Effect:
- Allows your Longfly Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Longfly's Attack Force by 2 points.
- Increases your Longfly's Defense by 2 points.
- Increases your Longfly's Strength by 1 point.
- Increases your Longfly's Agility by 2 points.

015. Sonic Missle:
Class: Attack
Effect:
- Allows your Longfly Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Longfly's Attack Force by 2 points.
- Increases your Longfly's Strength by 2 points.
- Increases your Longfly's Agility by 1 point.

016. Shockwave Repulsion:
Class: Defense
Effect:
- Allows your Longfly Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Longfly's Defense by 2 points.
- Increases your Longfly's Strength by 3 points.

017. Bowel Fire:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Scaboid's total.
- Increases your Scaboid's Attack Force by 3 points.
- Increases your Scaboid's Strength by 2 points.

018. Omnivision:
Class: Defense
Effect:
- Allows your Scaboid Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Scaboid's Defense by 2 points.
- Increases your Scaboid's Intelligence by 3 points.

019. Claw Swipe:
Class: Attack/Defense
Effect:
- Increases your Scaboid's Power Level by 100 points and allows that Scaboid to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Scaboid's Attack Force by 2 points.
- Increases your Scaboid's Defense by 2 points.
- Increases your Scaboid's Strength by 3 points.
- Increases your Scaboid's Agility by 1 point.

020. Glowering Hurtle:
Class: Attack
Effect:
- Increases your Scaboid's Power Level by 400 points.
- Increases your Scaboid's Attack Force by 2 points.
- Increases your Scaboid's Strength by 2 points.
- Increases your Scaboid's Agility by 3 points.

021. Spark Storm:
Class: Attack/Defense
Effect:
- Allows your Jetro Bakugan to negate an opponent's most recent Ability Card activated. In addition, allows that Jetro to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Defense by 2 points.
- Increases your Jetro's Strength by 2 points.

022. Matchwave:
Class: Attack
Effect:
- Increases your Jetro's Power Level by 400 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 2 points.
- Increases your Jetro's Intelligence by 2 points.

023. Conjure Life:
Class: Defense
Effect:
- Allows your Jetro Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Jetro's Defense by 4 points.
- Increases your Jetro's Intelligence by 2 points.

024. Flash Storm:
Class: Attack
Effect:
- Allows your Jetro Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 3 points.

025. Hyper Maze:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level to your Jetro's total.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 2 points.

037. Chain Whip:
Class: Attack
Effect:
- Allows your Zipzam Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Zipzam's Attack Force by 2 points.
- Increases your Zipzam's Strength by 3 points.
- Increases your Zipzam's Agility by 2 points.

038. Duke Gear:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Zipzam's total.
- Increases your Zipzam's Attack Force by 2 points.
- Increases your Zipzam's Strength by 2 points.

039. Tetrablaster:
Class: Attack/Defense
Effect:
- Increases your Zipzam's Power Level by 400 points.
- Increases your Zipzam's Attack Force by 3 points.
- Increases your Zipzam's Defense by 2 points.
- Increases your Zipzam's Strength by 2 points.

040. Slopeton:
Class: Defense
Effect:
- Allows your Zipzam Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Zipzam's Defense by 2 points.
- Increases your Zipzam's Agility by 4 points.
- Increases your Zipzam's Intelligence by 2 points.

053. Lumitroid Beam:
Class: Attack
Effect:
- Allows your Lumitroid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Intelligence by 2 points.

054. Neural Ray:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Lumitroid's total.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Defense by 3 points.
- Increases your Lumitroid's Intelligence by 3 points.

055. Optic Stun:
Class: Defense
Effect:
- Allows your Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Lumitroid's Defense by 2 points.
- Increases your Lumitroid's Agility by 3 points.
- Increases your Lumitroid's Intelligence by 2 points.

056. Tail Razor:
Class: Attack
Effect:
- Increases your Lumitroid's Power Level by 300 points. In addition, allows that Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Strength by 2 points.
- Increases your Lumitroid's Agility by 3 points.

069. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Nastix's total.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Intelligence by 3 points.

070. Smothering Hold:
Class: Attack
Effect:
- Increases your Nastix's Power Level by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 4 points.

071. Toxic Emission:
Class: Attack
Effect:
- Allows your Nastix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Agility by 1 point.
- Increases your Nastix's Intelligence by 1 point.

072. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.


LEVEL 2 ABILITY CARDS

074. Iraise Hammer:
Class: Attack
Effect:
- Increases your Luxtor's Power Level by 400 points.
- Increases your Luxtor's Attack Force by 2 points.
- Increases your Luxtor's Strength by 3 points.

075. Crush Cluster:
Class: Attack/Defense
Effect:
- Allows your Luxtor Bakugan to nullify the current Gate Card where the battle is taking place. In addition, increases your Luxtor's Power Level by 200 points.
- Increases your Luxtor's Attack Force by 2 points.
- Increases your Luxtor's Defense by 2 points.
- Increases your Luxtor's Strength by 2 points.
- Increases your Luxtor's Agility by 2 points.

076. Alvert Impact:
Class: Attack
Effect:
- Allows your Luxtor Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Luxtor's Attack Force by 3 points.
- Increases your Luxtor's Strength by 3 points.
- Increases your Luxtor's Agility by 1 point.

077. Goliath Snow:
Class: Defense
Effect:
- Allows your Fangoid Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Fangoid's Defense by 2 points.
- Increases your Fangoid's Intelligence by 1 point.

078. Luna Spartan:
Class: Attack
Effect:
- Allows your Fangoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Fangoid's Attack Force by 2 points.
- Increases your Fangoid's Strength by 3 points.
- Increases your Fangoid's Agility by 1 point.

079. Spark Gladiator:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Fangoid's total.
- Increases your Fangoid's Attack Force by 2 points.
- Increases your Fangoid's Strength by 3 points.

080. Shining Barrier:
Class: Defense
Effect:
- Allows your Fangoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Fangoid's Defense by 2 points.
- Increases your Fangoid's Strength by 2 points.
- Increases your Fangoid's Intelligence by 3 points.

081. Jinx Magic:
Class: Attack
Effect:
- Allows your Merlix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Merlix's Attack Force by 2 points.
- Increases your Merlix's Strength by 3 points.
- Increases your Merlix's Intelligence by 2 points.

082. Doom Cube:
Class: Attack/Defense
Effect:
- During your next turn, allows your Merlix Bakugan to roll the DOOM CUBE die one time only. All Bakugan who share the same attribute as the outcome of the dice roll have their Power Levels reduced to 0. Until the time comes for you to roll the die, no opponent may attack Merlix under any circumstances.
- Increases your Merlix's Attack Force by 3 points.
- Increases your Merlix's Defense by 3 points.

083. Mage Illusion:
Class: Defense
Effect:
- Allows your Merlix Bakugan to negate an opponent's most recent Ability Card activated. In addition, increases that Merlix's Power Level by 200 points.
- Increases your Merlix's Defense by 3 points.
- Increases your Merlix's Intelligence by 2 points.

084. Brazen Hallucination:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Merlix's total.
- Increases your Merlix's Attack Force by 2 points.
- Increases your Merlix's Strength by 2 points.
- Increases your Merlix's Intelligence by 4 points.

085. Hient Spinner:
Class: Attack
Effect:
- Increases your Raptorix's Power Level by 400 points.
- Increases your Raptorix's Attack Force by 2 points.
- Increases your Raptorix's Agility by 2 points.

086. Gale Storm:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Raptorix's total.
- Increases your Raptorix's Attack Force by 3 points.
- Increases your Raptorix's Strength by 3 points.
- Increases your Raptorix's Agility by 2 points.

087. Vacuum Spin:
Class: Defense
Effect:
- Allows your Raptorix Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Raptorix's Defense by 3 points.
- Increases your Raptorix's Agility by 2 points.

088. Razor Talon:
Class: Attack
Effect:
- Increases your Raptorix's Power Level by 300 points.
- Increases your Raptorix's Attack Force by 2 points.
- Increases your Raptorix's Strength by 2 points.

089. Storm Winding:
Class: Attack
Effect:
- Increases the Power Levels of each Bakugan on your Raptorix's side of the battlefield by 200 points. In addition, decreases an opponent's Bakugan's Power Level total by 300 points.
- Increases your Raptorix's Attack Force by 2 points.
- Increases your Raptorix's Strength by 2 points.
- Increases your Raptorix's Intelligence by 3 points.

097. Tusk Needle:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Splight's total.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 2 points.

098. Iron Shield:
Class: Defense
Effect:
- Allows your Splight Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

099. Drill Claw:
Class: Attack
Effect:
- Allows your Splight Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 1 point.
- Increases your Splight's Agility by 3 points.

100. Stealth Charge:
Class: Attack/Defense
Effect:
- Allows your Splight Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. In addition, allows that Splight Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

LEVEL 3 ABILITY CARDS

102. Metal Breakthrough:
Class: Defense
Effect:
- Allows your Luxtor Bakugan to prevent an opponent from activating any Ability Cards that increase their own Bakugan's Power Level(s) for the duration of the round. In addition, nullifies the effects of the current Gate Card if it decreases that Luxtor's Power Level in any way.
- Increases your Luxtor's Defense by 4 points.
- Increases your Luxtor's Strength by 3 points.

103. Crush Arrow:
Class: Attack
Effect:
- Allows your Coredem Bakugan to negate an opponent's most recent Ability Card activated. In addition, increases Coredem's Power Level by 400 points.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.

104. (2x) Core Knuckle:
Class: Attack
Effect:
- Increases your Coredem's Power Level by 300 points.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.

105. Phantom Blow:
Class: Attack
Effect:
- Increases your Coredem's Power Level by 400 points.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.
- Increases your Coredem's Agility by 2 points.

106. Dimension Hole:
Class: Defense
Effect:
- Allows your Coredem Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Coredem's Defense by 2 points.
- Increases your Coredem's Strength by 1 point.
- Increases your Coredem's Intelligence by 1 point.

107. Scale Arrow:
Class: Attack
Effect:
- Allows your Coredem Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Coredem's Attack Force by 2 points.
- Increase your Coredem's Strength by 3 points.

108. Plate Shield:
Class: Defense
Effect:
- Allows your Coredem Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Coredem's Defense by 4 points.

109. Sling Exia:
Class: Attack
Effect:
- Allows your Coredem Bakugan to decrease an opponent's Bakugan's Power Level total by 500 points.
- Increases your Coredem's Attack Force by 4 points.
- Increases your Coredem's Strength by 2 points.
- Increases your Coredem's Intelligence by 2 points.

110. Hammer Blow:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Coredem's total.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.

111. Rippling Stream:
Class: Attack
Effect:
- Increases your Coredem's Power Level by 200 points.
- Increases your Coredem's Attack Force by 1 point.
- Increases your Coredem's Strength by 3 points.
- Increases your Coredem's Agility by 1 point.

112. Vector Fist:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 400 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

113. Mirage Up:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 300 points.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Strength by 3 points.
- Increases your Aranaut's Intelligence by 3 points.

114. Mirage Jet:
Class: Attack/Defense
Effect:
- Allows your Aranaut Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

115. Support Light:
Class: Defense
Effect:
- Allows your Aranaut Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 1 point.
- Increases your Aranaut's Intelligence by 1 point.

116. Dual Commando:
Class: Attack/Defense
Effect:
- Increases the Power Levels of all Aranaut Bakugan on your side of the battlefield by 200 points.
- Increases your/your ally's Aranaut's Attack Force by 2 points.
- Increases your/your ally's Aranaut's Defense by 2 points.
- Increases your/your ally's Aranaut's Strength by 1 points.
- Increases your/your ally's Aranaut's Agility by 2 points.

117. Spiral Glowdown:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 300 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

118. (2x) Valkyrie Fist:
Class: Attack
Effect:
- Allows your Aranaut Bakugan to nullify the current Gate Card where the battle is taking place. In addition, transfers 300 points from an opponent's Bakugan's Power Level total to your Aranaut's total.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.

119. Fist Alley:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 400 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Intelligence by 2 points.

120. Jumpy Mirage:
Class: Attack
Effect:
- Transfers 300 points from each of your opponent's Bakugan's Power Levels to your Aranaut's total.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

121. Light Wave:
Class: Defense
Effect:
- Allows your Aranaut Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 1 point.
- Increases your Aranaut's Intelligence by 1 point.

122. Aurora Impact:
Class: Attack
Effect:
- Allows your Aranaut Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Aranaut's Attack Force by 4 points.
- Increases your Aranaut's Strength by 3 points.

123. (2x) Healblue:
Class: Defense
Effect:
- Allows your Akwimos Bakugan to negate an opponent's most recent Attack-Class Ability Card played. In addition, increases the Power Levels of each Bakugan on that Akwimos' side of the battlefield by 300 points.
- Increase your Akwimos' Defense by 2 points.
- Increases your Akwimos' Intelligence by 2 points.

124. Ninja Eraser:
Class: Defense:
Effect:
- Allows your Akwimos Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

125. Spiral Pressure:
Class: Attack
Effect:
- Increases your Akwimos' Power Level by 400 points.
- Increase your Akwimos' Attack Force by 4 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

126. Shadow Pincer:
Class: Attack
Effect:
- Increases your Akwimos' Power Level by 300 points.
- Increase your Akwimos' Attack Force by 3 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

127. Depth World:
Class: Attack/Defense
Effect:
- Increases your Akwimos' Power Level by 400 points.
- Increase Akwimos' Attack Force by 3 points.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 1 point.
- Increases your Akwimos' Agility by 4 points.

128. Ocean Booster:
Class: Defense
Effect:
- This card may only be activated in response to an attack that consists of two or more moves. Allows your Akwimos Bakugan to neutralize an opponent's most recent attack launched last turn. In addition, increases your Akwimos' Power Level by 300 points.
- Increases your Akwimos' Defense by 3 points.
- Increases your Akwminos' Agility by 2 points.

129. Shadow Claw Double:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Akwimos' total.
- Increase your Akwimos' Attack Force by 2 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

130. Loop Defense:
Class: Defense
Effect:
- Increases the Power Levels of each Bakugan on your Akwimos' side of the battlefield by 300 points.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 2 points.

131. Elemental Blue:
Class: Attack/Defense
Effect: This Ability Card can only be used once, per world environment. Allows your Akwimos Bakugan to call a draw to the brawl by freezing the opponent(s) in their tracks. This Ability Card can still be negated before the effect resolves.


LEVEL 4 ABILITY CARDS

132. Change Exia:
Class: Defense
Effect:
- Allows your Coredem Bakugan to reverse the effect of the current Gate Card onto its activator.
- Increases your Coredem's Defense by 3 points.
- Increases your Coredem's Strength by 2 points.
- Increases your Coredem's Intelligence by 2 points.

133. Armored Exia:
Class Defense
Effect:
- Allows your Coredem Bakugan to absorb the Power Level increase of an opponent's most recent Ability Card played.
- Increases your Coredem's Defense by 4 points.
- Increases your Coredem's Strength by 1 point.

134. Dragon Hummer:
Class: Attack
Effect:
- Allows your Helix Dragonoid Bakugan to neutralize an opponent's most recent Ability Card activated.
- Increases your Helix Dragonoid's Attack Force by 3 points.
- Increases your Helix Dragonoid's Strength by 2 points.
- Increases your Helix Dragonoid's Agility by 2 points.

135. (2x) Galactic Dragon:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 500 points.
- Increases your Helix Dragonoid's Attack Force by 4 points.
- Increases your Helix Dragonoid's Strength by 2 points.

136. Firim Tornado:
Class: Attack
Effect:
- Transfers 400 points from an opponent’s Bakugan's Power Level total to your Helix Dragonoid's total. In addition, allows that Helix Dragonoid Bakugan to nullify the opponent's current Gate Card where battle is taking place.
- Increases your Helix Dragonoid's Attack Force by 3 points.

137. Burning Reflector:
Class: Defense
Effect:
- Allows your Helix Dragonoid Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Helix Dragonoid's Defense by 2 points.

138. Hyper Helix Shield:
Class: Defense
Effect:
- Allows your Helix Dragonoid Bakugan to mimic the Power Level increase of an opponent's most recent Attack-Class Ability Card played. In addition, increases your Helix Dragonoid's Power Level by another 100 points.
- Increases your Helix Dragonoid's Defense by 2 points.

139. Strike Tornado:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 400 points. In addition, allows that Helix Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Helix Dragonoid's Attack Force by 2 points.
- Increases your Helix Dragonoid's Agility by 2 points.

***. (2x) Baw Arrow:
Class: Attack
Effect:
- Allows your Neo Zipzam Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Neo Zipzam's Attack Force by 2 points.
- Increases your Neo Zipzam's Strength by 2 points.

***. Orb Shield:
Class: Defense
Effect:
- Allows your Neo Zipzam Bakugan to reverse an opponent's most recent Attack-Class Ability Card activated.
- Increases your Neo Zipzam's Defense by 2 points.

***. Power Shaker:
Class: Attack/Defense
Effect:
- Allows your Neo Zipzam Bakugan to increase the Power Levels of each Bakugan on Neo Zipzam's side of the battlefield by 500 points.
- Increases your Neo Zipzam's Attack Force by 3 points.
- Increases your Neo Zipzam's Defense by 2 points.

***. Metal Destruction:
Class: Attack
Effect:
- Allows your Neo Zipzam Bakugan to decrease an opponent's Bakugan's Power Level total by 500 points.
- Increases your Neo Zipzam's Attack Force by 2 points.
- Increases your Neo Zipzam's Strength by 2 points.
- Increases your Neo Zipzam's Agility by 2 points.

***. Force Alive:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Neo Zipzam's total.
- Increases your Neo Zipzam's Attack Force by 3 points.
- Increase your Neo Zipzam's Strength by 2 points.
- Increase your Neo Zipzam's Intelligence by 2 points.

LEVEL 5 ABILITY CARDS

181. Spinning Wall:
Class: Attack/Defense
Effect:
- Allows your Helix Dragonoid Bakugan to negate an opponent's most recent Ability Card activated. In addition, transfers 500 points from an opponent's Bakugan's Power Level total to your Helix Dragonoid's total.
- Increases your Helix Dragonoid's Attack Force by 2 points.
- Increases your Helix Dragonoid's Defense by 2 points.

195. Ninja Defense - Wild Wind Dance:
Class: Defense
Effect:
- Allows your Hawktor Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Hawktor's Defense by 3 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 2 points.

196. Ninja Comet Streamer:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Hawktor's Attack Force by 2 points.
- Increases your Hawktor's Strength by 1 point.
- Increases your Hawktor's Agility by 1 point.
- Increases your Hawktor's Intelligence by 1 point.

197. Sky Fang - Thunder Starion:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Hawktor's Attack Force by 3 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 2 points.

198. Sky Fang - Hyper Storm:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to erase the stat increments made from an opponent's most recent Attack-Class Ability Card activated. In addition, decreases each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Hawktor's Attack Force by 3 points.

199. (2x) Bolting Fang - Combat Slug Shot:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to erase the stat increments made from an opponent's most recent Ability Card activated. In addition, transfers 300 points from that opponent's Bakugan's Power Level total to your Hawktor's total.
- Increases your Hawktor's Attack Force by 4 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 3 points.

200. Ninja Defense - Spiral Twister:
Class: Defense
Effect:
- Allows your Hawktor Bakugan to neutralize an opponent's most recent Attack-Class Ability Card played. In addition, transfers 400 points from an opponent's Bakugan's Power Level total to your Hawktor's total.
- Increases your Hawktor's Defense by 3 points.
- Increases your Hawktor's Agility by 2 points.
- Increases your Hawktor's Intelligence by 2 points.
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PostSubject: Re: AVAILABLE CARDS OF NEATHIA   Thu Sep 20, 2012 6:11 am

Part II.

LEVEL 6 ABILITY CARDS

201. Sky Fang - Cyclone Soar:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to neutralize your opponent's most recent two Attack-Class Ability Cards that have already been played during this round.
- Increases your Hawktor's Attack Force by 3 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 2 points.


LEVEL 7 ABILITY CARDS

224. Cross Fire:
Class: Attack
Effect:
- Increases your Lumino Dragonoid's Power Level by 300 points.
- Increases your Lumino Dragonoid's Attack Force by 2 points.
- Increases your Lumino Dragonoid's Strength by 3 points.
- Increases your Lumino Dragonoid's Agility by 1 point.

225. Particle Wave:
Class: Attack
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Lumino Dragonoid's total.
- Increases your Lumino Dragonoid's Attack Force by 4 points.

226. Cross Barnum:
Class: Attack/Defense
Effect:
- Increases your Lumino Dragonoid's Power Level by 500 points.
- Increases your Lumino Dragonoid's Attack Force by 3 points.
- Increases your Lumino Dragonoid's Defense by 3 points.
- Increases your Lumino Dragonoid's Agility by 2 points.

227. Lumino Wave:
Class: Attack
Effect:
- Increases your Lumino Dragonoid's Power Level by 500 points. In addition, allows that Lumino Dragonoid to nullify the opponent's current Gate Card where the battle is taking place.
- Increases your Lumino Dragonoid's Attack Force by 2 points.
- Increases your Lumino Dragonoid's Strength by 2 points.
- Increases your Lumino Dragonoid's Agility by 1 point.

228. Lumino Barnum:
Class: Attack
Effect:
- Allows your Lumino Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 500 points.
- Increases your Lumino Dragonoid's Attack Force by 3 points.
- Increases your Lumino Dragonoid's Strength by 2 points

229. Lumino Reflector:
Class: Defense
Effect:
- Allows your Lumino Dragonoid to neutralize an opponent's most recent Attack-Class Ability Card activated. In addition, allows your Lumino Dragonoid to nullify the opponent's current Gate Card where the battle is taking place. Also, transfers 200 points from an opponent's Bakugan's Power Level total to your Lumino Dragonoid's total.
- Increases your Lumino Dragonoid's Attack Force by 2 points.
- Increases your Lumino Dragonoid's Defense by 4 points.
- Increases your Lumino Dragonoid's Strength by 2 points.

230. Lumino Hammer:
Class: Attack/Defense
Effect:
- Increases your Lumino Dragonoid's Power Level by 500 points.
- Increases your Lumino Dragonoid's Attack Force by 2 points.
- Increases your Lumino Dragonoid's Agility by 4 points.

LEVEL 8 ABILITY CARDS

N/A


LEVEL 9 ABILITY CARDS

256. Particle Buster:
Class: Attack
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Blitz Dragonoid's total. In addition, increases that Blitz Dragonoid's Power Level by another 300 points.
- Increases your Blitz Dragonoid's Attack Force by 4 points.
- Increases your Blitz Dragonoid's Strength by 2 points.

257. Blitz Reflector:
Class: Attack/Defense
Effect:
- Allows your Blitz Dragonoid to neutralize an opponent's most recent Attack-Class Ability Card activated. In addition, allows your Blitz Dragonoid to nullify the opponent's current Gate Card where the battle is taking place. Also, transfers 400 points from an opponent's Bakugan's Power Level total to your Blitz Dragonoid's total.
- Increases your Blitz Dragonoid's Attack Force by 2 points.
- Increases your Blitz Dragonoid's Defense by 4 points.

258. Blitz Hammer:
Class: Attack
Effect:
- Increases your Blitz Dragonoid's Power Level by 700 points.
- Increases your Blitz Dragonoid's Attack Force by 2 points.
- Increases your Blitz Dragonoid's Strength by 4 points.
- Increases your Blitz Dragonoid's Agility by 4 points.

259. Dual Barnum:
Class: Attack 2x
Effect:
- Allows your Blitz Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 500 points. In addition, increases your Blitz Dragonoid's Power Level by 300 points. Also, allows your Blitz Dragonoid to launch two immediate, consecutive attacks during this turn.
- Increases your Blitz Dragonoid's Attack Force by 4 points.

260. Blitz Wave:
Class: Attack/Defense
Effect:
- Increases your Blitz Dragonoid's Power Level by 700 points. In addition, allows your Blitz Dragonoid Bakugan to nullify the opponent's current Gate Card where the battle is taking place.
- Increases your Blitz Dragonoid's Attack Force by 2 points.
- Increases your Blitz Dragonoid's Strength by 4 points.

261. Blitz Explosion:
Class: Attack
Effect:
- Increases your Blitz Dragonoid's Power Level by 900 points.
- Increases your Blitz Dragonoid's Attack Force by 4 points.
- Increases your Blitz Dragonoid's Strength by 2 points.

262. Spire Dragon:
Class: Attack
Effect:
- Doubles your Blitz Dragonoid's base Power Level. This Ability Card can only be negated by a Level 9 or 10 Ability Card.
- Increases your Blitz Dragonoid's Attack Force by 5 points.
- Increases your Blitz Dragonoid's Strength by 4 points.
- Increases your Blitz Dragonoid's Agility by 4 points.
- Increases your Blitz Dragonoid's Intelligence by 4 points.
- Increases your Blitz Dragonoid's Will by 2 points.

263. Blitz Superior:
Class: Attack
Effect:
- Transfers 5000 points from an opponent's Phantom Dharak's Power Level total to your Blitz Dragonoid's total. This Ability Card can only be negated by a Level 10 Ability Card.
- Increases your Blitz Dragonoid's Attack Force by 10 points.
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PostSubject: Re: AVAILABLE CARDS OF NEATHIA   Thu Sep 20, 2012 6:12 am

LEVEL 1 FUSION ABILITY CARDS

N/A

LEVEL 2 FUSION ABILITY CARDS

N/A

LEVEL 3 FUSION ABILITY CARDS

N/A


LEVEL 4 FUSION ABILITY CARDS

001. Power Glazer:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 500 points.
- Increases your Helix Dragonoid's Attack Force by 3 points.

002. Dragon Impulse:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 500 points.
- Increases your Helix Dragonoid's Attack Force by 4 points.
- Increases your Helix Dragonoid's Strength by 3 points.
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PostSubject: Re: AVAILABLE CARDS OF NEATHIA   Thu Sep 20, 2012 6:12 am

LEVEL 1 BATTLE GEAR ABILITY CARDS

N/A


LEVEL 2 BATTLE GEAR ABILITY CARDS

N/A

LEVEL 3 BATTLE GEAR ABILITY CARDS

001. Jetkor Delta:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Jetkor’s Power Level by 500 points.
- Increases the Attack Force of your Bakugan equipped with Jetkor by 3 points.
- Increases the Strength of your Bakugan equipped with Jetkor by 3 points.
- Increases the Agility of your Bakugan equipped with Jetkor's by 2 points.

002. Gigarth Pointer:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfer's 300 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Gigarth's total.
- Increases the Attack Force of your Bakugan equipped with Gigarth by 3 points.
- Increases the Strength of your Bakugan equipped with Gigarth by 2 points.
- Increases the Agility of your Bakugan equipped with Gigarth by 2 points.


LEVEL 4 BATTLE GEAR ABILITY CARDS

006. Jetkor Flame Impact:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Jetkor's Power Level by 600 points. In addition, decreases each of your opponent's Bakugan's Power Levels by 600 points.
- Increases the Attack Force of your Bakugan equipped with Jetkor’s by 4 points.
- Increases the Strength of your Bakugan equipped with Jetkor's by 2 points.

007. Gigarth Hydryzer:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Gigarth's total.
- Increases the Attack Force of your Bakugan equipped with Gigarth by 4 points.
- Increases the Strength of your Bakugan equipped with Gigarth by 3 points.
- Increases the Agility of your Bakugan equipped with Gigarth by 3 points.

011. Rock Hammer Beoblaster:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Rock Hammer's total.
- Increases the Attack Force of your Bakugan equipped with Rock Hammer by 3 points.
- Increases the Strength of your Bakugan equipped with Rock Hammer by 2 points.
- Increases the Intelligence of your Bakugan equipped with Rock Hammer by 2 points.

012. Battle Crusher Duke:
Class: Attack (Level I Class Battle Gear Ability)
Effect: Increases the Bakugan equipped with Battle Crusher's Power Level by 500 points. In addition, halve the Power Level increments and decrements of all future Ability Cards played by an opponent during this round.
- Increases the Attack Force of your Bakugan equipped with Battle Crusher by 3 points.
- Increases the Defense of your Bakugan equipped with Battle Crusher by 2 points.
- Increases the Strength of your Bakugan equipped with Battle Crusher by 2 points.

LEVEL 5 BATTLE GEAR ABILITY CARDS

016. Rock Hammer Battle Element:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Rock Hammer's Power Level by 500 points. In addition, decreases each of your opponent's Bakugan's Power Levels by 500 points.
- Increases the Attack Force of your Bakugan equipped with Rock Hammer by 4 points.
- Increases the Strength of your Bakugan equipped with Rock Hammer by 2 points.
- Increases the Agility of your Bakugan equipped with Rock Hammer by 2 points.

017. Battle Crusher Demise:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Battle Crusher to decrease each of your opponent's Bakugan's power levels by 600 points.
- Increases the Attack Force of your Bakugan equipped with Battle Crusher by 4 points.
- Increases the Strength of your Bakugan equipped with Battle Crusher by 2 points.
- Increases the Agility of your Bakugan equipped with Battle Crusher by 2 points.

022. Swayther Gekkou:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Swayther to neutralize an opponent's most recent Ability Card played. In addition, transfers 400 points from that opponent's Bakugan's Power Level total to your Bakugan equipped with Swayther's total.
- Increases the Attack Force of your Bakugan equipped with Swayther by 4 points.
- Increases the Agility of your Bakugan equipped with Swayther by 3 points.

023. Twin Destructor Dual Devastator:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Twin Destructor's Power Level by 200 points and reverts all of your opponent's standing Bakugan's Power Levels back to their base levels.
- Increases the Attack Force of your Bakugan equipped with Twin Destructor by 3 points.
- Increases the Strength of your Bakugan equipped with Twin Destructor by 4 points.
- Increases the Intelligence of your Bakugan equipped with Twin Destructor by 2 points.

024. Twin Destructor Grand Torrent:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Twin Destructor's Power Level by 400 points and reverts all of your opponent's standing Bakugan's Power Levels back to their base levels.
- Increases the Attack Force of your Bakugan equipped with Twin Destructor by 4 points.
- Increases the Strength of your Bakugan equipped with Twin Destructor by 4 points.
- Increases the Agility of your Bakugan equipped with Twin Destructor by 3 points.
- Increases the Intelligence of your Bakugan equipped with Twin Destructor by 3 points.

LEVEL 6 BATTLE GEAR ABILITY CARDS

N/A


LEVEL 7 BATTLE GEAR ABILITY CARDS

034. Explosix Neo:
Effect: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Explosix's total.
- Increases the Attack Force of your Bakugan equipped with Explosix by 3 points.
- Increases the Strength of your Bakugan equipped with Explosix by 4 points.
- Increases the Agility of your Bakugan equipped with Explosix by 3 points.

035. Explosix Flame Impact:
Effect: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 500 points from up to two opponent Bakugan's Power Level(s) to your Bakugan equipped with Explosix's total.
- Increases the Attack Force of your Bakugan equipped with Explosix by 4 points.
- Increases the Strength of your Bakugan equipped with Explosix by 4 points.
- Increases the Agility of your Bakugan equipped with Explosix by 4 points.
- Increases the Intelligence of your Bakugan euqipped with Explosix by 2 points.
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Queen Serena
QUEEN OF NEATHIA
avatar

Posts : 13
Join date : 2012-04-06

BAKUGAN STATUS
LIFE FORCE:
500/500  (500/500)
NEATHIAN CREDITS:
1000000/1000000  (1000000/1000000)

PostSubject: Re: AVAILABLE CARDS OF NEATHIA   Thu Sep 20, 2012 6:12 am

LEVEL 1 MOBILE ASSAULT VEHICLE ABILITY CARDS

***. Strike Blaster:
Class: Attack
Effect:
- Allows your Bakugan equipped with a Level 1 Raytheus to transfer 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Level 1 Raytheus' total.
- Increases the Attack Force of your Bakugan equipped with Level 1 Raytheus by 3 points.
- Increases the Strength of your Bakugan equipped with Level 1 Raytheus by 2 points.

LEVEL 2 MOBILE ASSAULT VEHICLE ABILITY CARDS

N/A

LEVEL 3 MOBILE ASSAULT VEHICLE ABILITY CARDS

N/A

LEVEL 4 MOBILE ASSAULT VEHICLE ABILITY CARDS

N/A

LEVEL 5 MOBILE ASSAULT VEHICLE ABILITY CARDS

003. Strike Blaster:
Class: Attack
Effect:
- Allows your Bakugan equipped with Raytheus to revert an opponent's Bakugan's Power Level total back to its base level. In addition, transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Raytheus' total.
- Increases the Attack Force of your Bakugan equipped with Raytheus by 5 points.
- Increases the Strength of your Bakugan equipped with Raytheus by 3 points.

LEVEL 6 MOBILE ASSAULT VEHICLE ABILITY CARDS

004. Shooting Flamer:
Class: Attack
Effect:
- Increases your Bakugan equipped with Jakalier's Power Level by 500 points. In addition, decreases an opponent's Bakugan's Power Level total by 400 points.
- Increases the Attack Force of your Bakugan equipped with Jakalier by 5 points.
- Increases the Strength of your Bakugan equipped with Jakalier by 4 points.
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PostSubject: Re: AVAILABLE CARDS OF NEATHIA   

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